These rogues may add fire or cold damage to their arrows this option is only visible in the hiring window, and makes little difference to their overall damage, though the cold can add a useful chilling effect, especially in the early going when new characters need all the help they can get.Īll rogue mercs can cast the Amazon skill Inner Sight. Their AI largely keeps them from harm, but they can be come confused as to how far they should stand from the action, and will sometimes wander back and forth uselessly. They are fairly fragile and must be kept from harm, but can dispense solid artillery support from behind the front lines. (She gives one as a reward for completing the Blood Raven quest, and will hire them after that point, or to any character over level 8.) Rogue mercs are ranged attackers who use bows to attack from a distance. Rogue mercenaries are obtained from Kashya in the Rogue Encampment. In earlier versions of the game, they were often much lower, and newly hired Mercs had to be leveled up extensively to make them useful and hardy enough to survive, especially when obtained on Hell difficulty.Īlso read the full Mercenaries Guide Act I: Rogue Scouts In v1.10+, mercs are all available for hire at levels near those of your character. Mercenaries have inherent stats and bonuses as well, and can survive without quality equipment, though the combat mercs are basically harmless without a good weapon. Mercenaries can be outfitted with weapons (of the appropriate type), body armor, and headgear, and they benefit from most of the same bonuses that your characters enjoy. Players can only use one mercenary at a time, and hiring a new one permanently dismisses the current merc. There are four types of mercenaries, Rogues (Act 1 archers), Town Guards (Act 2 spear carriers), Iron Wolves (Act 3 sorcerers), and Barbarians (Act 5 warriors).
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